The aim of the game is to control and conqueror the asteroid belt. To do this you should colonize all the asteroids while also defeating all your opponents in your universe.
Here is a quick overview of how Dead Earth works. The game uses a turn based system in which all actions are carried out. One of the main aims of the game is to get resources in order to carry out research, and to start building the ships, platforms and modules required to create your game winning corporation.
Resources can be acquired through:
Additionally research needs to be carried out in order to colonize other asteroids, explore and conquer the universe and to travel to new universes. However some players do not like direct confrontation and so prefer to join consortium's, use diplomacy and make alliances to win games.
But be warned you don't only have to defend against rival corporations but you also need to defend your Corporation against other threats such as the Red Alliance, United Earth and Solar Storms.
Each player is playing to the same clock and has 30 seconds to complete all their actions before the turn ends. Then everyone's screens around the world are updated at once.
TopMuch of the map will initially be covered in grey titles, this is the fog of war when you explore the map these tiles will be removed. Some ships such as Scouts and Spy Ships will remove more of the fog than other ship types.
However if your ships and bases, or those of your consortium are more than 5 squares away from a quadrant on the map that has had its fog of war removed. The quadrant will become shrouded and the amount of information available to you about that quadrant will be limited.
TopTo perform an action in the game click on a map square. The left hand pane of the screen will then describe what is in the square if anything. It will also give you a list of available options shown as icons. You can click on a icon to perform a task.
TopA ship with a
icon can not be damaged, however if the ship makes any hostile moves this protection will be removed.
icon will appear next turn on the ship to indicate its moving. The ship can be stopped moving by choosing the Cancel Orders option. There are several things that can happen when a ship reaches its destination, these are:
icon will appear next turn on the ship to indicate its that it is in Auto Attack mode.
icon. Ships that are part of the fleet will not be able to move of their own accord but will be under the control of the flagship, so will carry out the same orders as the flagship. So if the flagships attack a ship so will the rest of the fleet.Platforms are a type of ship that is used only for defensive or mining purposes for that reason, platforms can't move without the aid of a tug nor can they become part of a fleet. However platforms will automatically attack non-allied ships that come within one square of it.
TopA base is indicated by the
icon above an asteroid, while a
icon indicates that the base is protected and can't be damaged.
Bases you own will also show their status on the map
indicates its building a module,
indicates it has built a shipyard and
indicates it is building a ship.
You can delete a module by pressing the
icon against the module name. In a similar way a module being constructed can be canceled by clicking the
icon next to the description about the module being constructed. When building modules you can only build as many modules as the asteroid will allow this information is present under the asteroid information.
You can quick build a base module by pressing the
icon next to the module in the base description. This will complete the module next turn but will charge you extra resources dependent on the amount of time left to do so.
The cost of building a module increases with the more modules that have been built on a asteroid.
If you see an opponents base or ship you can click on it and then choose the talk option to talk to the player. Once you have talked to the player a diplomatic channel will be available to the player in the messages pane.
TopYour ships, platforms and asteroid bases will automatically repair themselves if your corporation has more than zero resources.
If a ship is damaged, its engines can be come inoperative making the ship immobilized, in which case it will display the
icon. Every turn immobilized ships will attempt to repair thier engines and get under way, there is a higher chance of ships with a high repair rate successfully completing the repairs.
Every time a ship or platform destroys a vessel in combat causes it to gain experience. The more experience a vessel has the better it will perform in future battles.
TopIt costs resources to maintain bases, Interplanetary Missiles (IPMs) and some ships and platforms. The amount of resources an item costs to maintains is shown in the description of its hull.
TopThe amount of morale you currently have is indicated at the top of the screen next to the
icon. The lower your morale the slower you will generate resources, research and precious items in your mines, labs and factories. Furthermore a low morale will also have a detrimental effect on any battles your forces are involved in.
Your morale is reduced by losing ships and bases, and increased by building media outlets.
TopBefore you can build a ship you must first design your ship or platform classes. Go to the ship designer tab and use the form at the bottom. You must name your ship class and choose a hull type. This will have a hard point value indicating how many weapon and defence hard points it can hold.
Then choose the number of different defences and weapons you want your ship class to have. The cost of each is indicated by the
icon, don't worry you don't actually pay this until you build the ship class later. The
icon indicates how many hard points the weapon or defence uses, therefore this will be always be a negative number.
Next to each hull, weapon and defence there is the
icon which indicates how many turns it will take to build, all of these turn values are added up to calculate the total number of turns required to build the class.
Finally there is the
this gives you a technology summary and tells you how good the defence or weapon is against different weapons and defences respectively.
Once you have finished press the accept button to save your ship class.
You can't build ships until you have a shipyard. Build a shipyard on one or more of your bases. Once you have at least one shipyard you can go to the shipyard tab and select a shipyard and then if no ships are being built a form should appear otherwise the ship currently under construction will appear. Then enter the name of the ship and select the ship class you want to build. If you choose the "Build Continously" option the base will keep on making this ship. Press Done to start building the ship.
When you go back to the shipyard it will show you the ship being built and the time left. You can cancel the build by pressing the
icon.
You can quick build a ship next turn by pressing the
icon next to the vessel in the base description or on the shipyard tab. This will complete the vessel next turn but will charge you extra resources dependent on the amount of time left to do so.
You can research better ships by clicking on the Research tab and then choosing the weapon, defence or hull type you want. The
icon indicates how long it will take to research the technology while the
indicates how many lab points it will cost. Once you press accept the technology begins to be researched and the research screen will not allow any other technology to be researched. You can press the
icon to cancel the research.
You can quickly research a technology by pressing the
icon next to the vessel in the research on the research tab. This will complete the research next turn but will charge you credits dependent on the amount of time left to complete the research.
Some items are locked. These can be unlocked by finding the design in a cargo pod in the form of a special item, credits can then be used to unlock it. Once unlocked the technology is always available for research in any universe you enter.
TopThis tab allows you to give resources, research, valuable items, credits, alliances, ships and bases to players you have diplomatic contact with. To do this select the corporation you want to give items to from the drop down and then select what you want to send them before clicking the accept icon. This functionality allows you to sell ships to other players, or to help out other players in the game.
TopAn alliance is a temporary relationship in which your ships are not allowed to attack each other as long as you are allies. To set up an alliance go to the diplomacy tab and choose the player you want to have an alliance with then tick the alliance checkbox and then send the proposal. The alliance proposal will then appear on their diplomacy screen, they must accept the alliance before it is complete.
You can cancel the alliance at any time by pressing the
icon next to the alliance, this will cancel the alliance for both players.
Wormholes are gateways into other universes that people are currently playing in. Any ship other than a pioneer ship that attempts to enter the universe will be destroyed. If a pioneer ship enters the wormhole it will appear in the new universe and all your assets in your current universe will be deleted, the head of your corporation moved into the new universe and you will play in the universe you have moved to from now on. Furthermore moving into a new universe will not cause you to lose your existing resources, research, precious items, morale or ship designs from the universe you left.
TopWhen trying to conquer the Solar System, you may come up against one or more of the following universe events.
TopSolar Storms can happen at anytime in a universe. The general area a solar storm will occur is shown by the
icon, however any ships and platforms within 5-30 squares of this location can possibly be effected, bases are not effected. Effected ships and platforms will be out of communication for 60 turns and will be indicated by the
effect. Being out of communication means that the ships will not be able to recieve new orders and will continue doing what ever they were doing before the Solar Storm struck. Once a Solar Storm has struck the
icon disappears.
This happens when there is a certain number of Red Alliance fighters in a universe. Once this number is reached the fighters will attack all Corporations who are not protected, cloaked or have bribed the Red Alliance.
TopA Viral Pandemic can decimate your workforce, which can badly effect your Corporations morale. However all Corporations are effected by a Pandemic to differently, with some suffering greatly and others barely being touched. Corporations can be made immune to Pandemic's by using the Immunization Special Item.
TopCosmic Radiation can suddenly pass through a Solar System making some of your Corporations resources and precious items radioactive and hence worthless. Similarly to a Pandemic all Corporations are effected by Cosmic Radiation differently, with some suffering greatly and others barely being touched. Corporations can be made immune to Cosmic Radiation by using the Cosmic Radiation Immunity Special Item.
TopHighly intelligent Computer Viruses can spread through a Solar System destroying some of your Corporations research. All Corporations are effected by the Computer Virus event differently, with some suffering greatly and others barely being touched. Corporations can be made immune to Computer Virus by using the Computer Virus Immunity Special Item.
TopSometimes asteroids that have been stripped of resources are not as empty as they appear. Later Asteroid Surveys can find resources that the previous owners have missed!
TopShips of players who have not been in the game for over 24 hours can have a United Earth Government bounty placed on thier vessels. The bounty can range from a bounty of 100,000 to 200,000 resources and is claimed by anyone who destroys the ship.
TopWorker rebellions can occur on bases that belong to Corporations with less than 50% morale. Rebellions can potentially destroy many base modules!
TopShip defections can occur on ships that belong to Corporations with less than 50% morale. The ship will defect to another Corporation in the same universe with a higher morale!
TopWorker strikes occur simultaneously througout the universe all current construction projects build times are doubled.
All the research times of projects currently under development time is doubled.
TopMissions are optional tasks you can carry out during the game for a resource reward. The missions can be such things as colonize a asteroid or destroy a particular enemy base. However missions can include attacking your allies so you must decide what is more important your alliance or the resources?
TopAny player can become a member of a consortium, by going to the consortium screen and applying to join an existing consortium or by starting their own.
Consortium's allows players to play cooperatively across universes, allowing chats to take place between universes in order to allow global consortium strategies to be made. If only players from one consortium are left in a universe after a universe has closed or become full then that consortium, and by extension all corporations in it, will win that universe. Because consortium's can win rewards consortium's also have their own credits that are managed by the consortium administrators.
If a consortium player joins or moves into any universe they are automatically put in an alliance with any of their existing consortium members within that universe and will have full diplomatic communication with them.
TopHowever because this gives consortium members a huge advantage consortium's, not the member corporations, are taxed in credits each month, when the number of corporations in a consortium are larger than one.
The consortium tax is calculated as below:
If a consortium owes tax the consortium member corporations will be fined in resources and precious items daily relative to the amount of tax the consortium owes.
TopWhen a player is a member of a consortium they get access to the consortium control panel. What the player can do on the control panel depends on their security level. The options are:
Cargo pods contain cargo left behind by space companies for pick up by their cargo carriers. However corporations can intercept them and receive the resources, precious items or research they contain. Alternatively they may even contain virtual goods which can give you a huge advantage in Dead Earth.
These can also contain special items that you need to purchase with credits in order to access. Once purchased the purchased items will always be available in any universe you go into!
TopThe Red Alliance will get involved in a universe if the strongest players in a universe are above a certain threat level. In which case the Red Alliance will send raiders against those corporations for as long as they are still deemed a threat. To defend against Red Alliance Raiders it is wise to have ships and platforms guarding your bases.
Red Alliance also have access to the Red Alliance Fighter that will only hunt vunerable merchant vessels such as Salavage Ships and Frieghters.
The United Earth gets involved to try to stop corporations using warships, as they believe a civilian corporation has no right to. Therefore the United Earth will attack both Red Alliance raiders and any warship bigger than a scout vessel. The bigger the vessel the more likely it is to come under the scrutiny of United Earth.
TopSpace is big and its because of this that there's a scanner tab. The scanner tab allows you to find things not currently hidden by the Fog of War. Just specify if you want to find an asteroid or ship and then what you want to show out of these and press done. The scanner will then give you a list of possibilities, next to each is a map icon which will take you straight to were that item is on the map. Note that if filtering by the largest asteroids or richest asteroids the largest and richest will appear first in the list.
TopThe Upgrades tab allows you to spend in-game credits to buy the following items:
Credits don't have to be spent in one universe but can be saved for future games.
The more people spend credits in a universe the higher the universe reward becomes. For every three transactions made in a universe the reward goes up by one credit!
TopYou can start a chat with a new Corporation by clicking on the Corporation on the map and clicking the
icon. From then on the corporation will be listed in the list of corporations you are chatting to in the bottom map panel. To send messages to a Corporation you are already in communication with simply select the Corporation name from the drop down and then enter the text and press the
icon.
A highly useful feature is the ability to send map coordinates to another Corporation, to do this select the location in the map and then press the
icon turning it to
from now on all messages you send will have your selected map coordinates, until you press the
icon again to deactivating it.
In the latest browsers that support HTML5 Dead Earth has sound effects. This can be enabled and disabled in your My Profile page.
TopHelp messages appear during the game to help the player understand what actions they must carry out. A particular message can be disabled by selecting the "Don't show this message again" check box. All the help messages can be enabled once more by going to your My Profile page. Top
You can choose the "Abandon this Universe" option in the game menu to permanently exit the universe. But beware this will delete all your progress and stats. If you want to leave the game temporarily then choose the "Logout" option instead.
Another way to leave a universe is by not entering it at all for two weeks, any players that do this will be automatically removed from the universe.
TopTo win the game you must be the last player or consortium left in your universe, after the universe is closed. A universe is closed when the number of players reaches the maximum allowed in the universe, usually 60 or all asteroids with 3000 or more resources are colonized.
If you win the game you will receive a three credits prize or if playing as a consortium your consortium will receive the prize instead.